#ifndef SHADE6_H_
#define SHADE6_H_
#include "shape.h"

namespace Tetris{

class Shape6 : public Shape{
private:
	int state;
public:
	Shape6();
	virtual void Transform();
	virtual Shape* Clone() const;
	virtual void Restore(const Shape* p_shape);
private:
	void changeToState0();
	void changeToState1();
};

}
#endif
